Marston VC
SVER True Blood Public Disorder.
288
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Posted - 2013.06.16 17:44:00 -
[1] - Quote
This is a direct response to this forums post: here
My goal is to explain why it may seem to you that the "forum regulars" are crybabies. As of right now, a majority of people who talk about dust, who post on the forums for it, or interact with the community in any way would fit under the label known as "hardcore gamers."
Hardcore gamer = someone who puts a considerable amount of their free time into games on a consistent bases (IN MY OPINION). I recently burnt out of dust, but when I still played I put in about 4 hours a day at a minimum. Some people might call us "no-lifers" but hey! I don't call someone who spends just as much time watching football on a couch a no-lifer do I? I don't see a huge difference except atleast your doing something while playing a game (thinking).
BUT that's not the point of this! The point im trying to make is that when your a hardcore gamer that's been playing Dust 514 since JULY OF LAST YEAR, you can probably label yourself as "experienced at" or "a veteran of" Dust 514. With experience comes..... standards. I got used to certain things happening on certain maps in certain places on the maps, with specific scenarios happening all around me. Sometimes somebody would do something out of the norm like sprint at me with a heavy suit and a shotgun but yeah you get the idea.
The norm for me could be summed up in an equation..... Pub match ambush + squad + Viziam LR + 4x dmg mods = pub stomp with 25 - 2 as a standard score for me. Well.... needless to say that was broken in uprising. Which is Fine!! im ok with that. (the f*cked up aiming is what broke me......).
ANYWAY the whole point im trying to get across is the establishment of standards that can be set both in game and out of game. STANDARDS is a term used when we get used to certain things happening most of the time. For example..... its standard procedure when I shoot someone in the head and they die as a result. WELL why not use this game as an example. Its standard procedure in games like COD or BF that when I shoot someone they take damage and.... die. In dust its standard procedure that you shoot at the enemy and they don't take damage.
This is out of the norm for shooters and as a result it induces rage. In Dust its a standard procedure to have a full system reboot because the frame rate dropped so bad you don't have any other choice (induces rage). When you call an orbital in the middle of a corp match and your screen goes black (induces rage). When you get ran over by a yellow car that seemingly takes as much damage as a low level tank (INDUCES RAGE).
AND WHY? because those are all things that people (especially hardcore BF3 and Cod vets) aren't used to. We aren't used to a game that is soooooo buggy. And so we "cry" about it. We use the forums to give CCP a piece of our minds, and in doing so we help build the game to be better. Now some people really are just cry babies and are upset they cant go 20 - 4 like most of the hardcore crowd, but that's FINE let them cry, will just shoot them more until they realize its not the game costing them, its themselves.
So yeah...... in summary "gamers syndrome" is a condition of standards being drilled into our hardcore minds so deep that we get angry when something un-standard happens. As a result many go "cry" or "complain" on the forums. But honestly that's all part of criticism and im glad CCP doesn't seem to take any of it toooo hard. |